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In the beginning... Altana and Kuro were the sole inhabitants of the land. Altana, with her long flowing white hair that shimmered in the sunlight, possessed eyes that appeared blind but held a remarkable ability to see the world around her. Despite her delicate appearance, she possessed a strength that belied her stature. With the aid of a staff and a graceful tail, she navigated the world with elegance and grace. Kuro, on the other hand, boasted pitch-black hair and eyes that glowed like fiery rubies. His body was adorned with moles and crystallized digits that mirrored the obsidian beauty of the land. While his legs were stained with darkness, he possessed the ability to stand tall. Like Altana, he relied on a tail and a staff to maintain his balance. These two beings, seemingly opposite yet perfectly matched, embarked on a journey that would shape the destiny of their land. They were an incredibly happy couple, doing absolutely everything together and making all decisions together. After all, this was Altana's work, her planet, her cherished home for Kuro and their children that they lovingly crafted together out of clay and tears. These children soon grew into the fourteen deities who wandered the land, tirelessly seeking out places to raise their people. Each deity eventually went on to create their own distinct races that bore striking resemblances to their divine features. Until... One fateful day, a lesser deity began to grow within the womb of Altana. This left her with the overwhelming task of nurturing and caring for the life she was bringing into existence... Ah... What blissful days those were. The radiant light danced and sparkled across the vast oceans while the Kriels and Mantriels playfully swam alongside one another. The Lunari and Solari joyously shared laughter, and all was harmonious. The sound of laughter seemed to reverberate throughout, and the babies thrived abundantly. Everything... It was perfect.

── ⟢ ・⸝⸝ Race Selection


in total, there are a total of 15 races that reside on Altana. below you'll be able to select one out of the 15 to learn about.

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── ⟢ ・⸝⸝ Aidrogun


children of the elementals

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quick information
↪ Aidrogun
eye-dro-gon
> Children of the Elementals.
They're literal Elemental Stone beings crafted by their deity, Sinher.
> Location:
The Mountains of Altana
> Associated Territory:
Buviet Guyasouth
> Deity:
Sinher - Deity of Knowledge and Time
> Main City:
Arnes
> Controlling Entity:
Magic Tower

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Physical Appearance

The Aidrogun is a race capable of manipulating the elements to their advantage due to how their body is created. Through a mana core at the center of their chest, it is the obvious source of where their magic comes into play. However, despite this many Aidrogun underneath their skin-like layer is pure elemental stone with their 'veins' being their mana flow.

Distinguishing Features:

Crystalline eyes are one of the most distinguishing features from the Aidrogun. It is a show to the world on what their element truly is. There are many Aidrogun that choose between allowing their hands to do the same as their eyes, removing the protective powder that is dabbed on their skin they show to the world their interworking with no fear of their appendages being broken off due to how durable their body is.

Average Weight and Height:

On average, all Aidrogun are heavy though this is mainly due to how their bodies are made which is of course, of pure elemental stone. They have an average height that ranges from 5'2 to 6'.

Extra Appendages:

None.

Abilities

Natural Abilities

Magic. Incredibly gifted in terms of magic, the Aidrogun are literal beings and batteries of mana that have little to no difficulty with their element or other elements. Because of this crystal-like body, they're capable of withstanding extremely cold climates hence why many Aidrogun live within Buviet.

Magic

The Aidrogun were gifted with the ability to use most, if not all magical elements. However, despite this gift, Sinher, for the sake of balance within the world, has limited the Aidrogun to the type of crystal they're made out of for their element. Any step outside of their natural elemental stone capabilities is marginally more difficult than one would think.

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Culture and Social Life

Way of Life

The Aidrogun live a lonesome life, they're reclusive and prefer keeping to themselves. However, this doesn't mean that they're completely against the idea of allowing foreigners into their land. Many live in main cities due to the location of Buviet Guyasouth being one of constant winter/cold and being in a city simply meant being in a place that's warm.Most Aidroguns go into the Magic Tower for their education, trying to enhance their magical capabilities to it's fullest potential under the watchful gaze of Sinher. Those that do end up earning their deities attention eventually find themselves reaching potentials they never knew they could have been given before. Raising them up from simple students to professors or researchers in a multitude of fields.Those that do not go into the Magic Tower end up becoming commoners and work jobs that are easy to do with the simple magic they would have been taught as children from their parents. These jobs range from a multitude of things such as farming, enterprise, going into guilds or rising up to become nobility.

Social

Aidrogun have a multitude of preferences in terms of the way they live. Most prefer a solitary life hence why most end up living in the Magic Tower till they eventually die. For them, a life where they can learn more and receive more knowledge of what their originator wanted from them is one of the most blessed abilities they could have.

Hierarchy

Leading the Aidrogun is the Magic Tower and it's master who has reached such high knowledge that they have become the proxy for Sinher themselves. The master is known for two things which is their high mana reserves and their knowledge of elemental manipulation. A secretive third thing that is known about the Magic Tower master is how they're so feared by the nobility that resides in Buviet that they ended up becoming somewhat of a ruler for all of the country.

Culture

Ideally, an Aidrogun must not be stubborn, they must not allow silly things like emotions to take over and they absolutely must /not/ let greed sully their vision. Traditionally, the adolescent Aidrogun go through a rite of passage from their parents or parental figure in order to determine what exactly their strength lies in. Would it be magic? Would it be allowing themselves to follow in their parent's footsteps? Who would truly know other than the deity themself, Sinher.Ontop of this, Aidrogun highly respect their elders this can be through making sure they help them with crossing streets or carrying heavy things for them. This is due to how the Aidrogun respect knowledge for it is a power that many outside of Buviet find that understanding as silly and useless.

Religion

Belief in Sinher's Blessings of Knowledge and Time, the Aidroguns fully believe in the ideal that their deity is the true source of magic on Altana. Afterall, without Sinher they wouldn't have possibly been created from crystal. Many do pray to Sinher in hopes that they answer their prayers, but this doesn't mean much when they're unaware that the deity is far too absorbed in managing the mana lines to even answer them. Traditionally, as a rite of passage for many Aidrogun, they give a piece of their crystal and lay it within a statue to show their respect for Sinher.

Real Life Inspirations/Inspos

Naming Conventions

- German
- Older German

Popular Media

Houseki no Kuni

── ⟢ ・⸝⸝ Aiheot


children of compassion

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quick information
↪ Aiheot
Ei - ots
> Known as the Humans of Altana
Aiheots are the Children of Compassion
> Location:
The Mountains and Plains of Altana
> Associated Territory:
Ofan Republic
> Deity:
Siagi - Deity of Compassion and Emotions
> Main City:
Laurent
> Controlling Entity:
Controlling Entity

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Physical Appearance

The Aiheots are your typical human, four limbs, normal appendages. However, one thing that Siagi wanted when creating his precious people was the look they have in their eyes a deep kindness that would be hard to find anywhere. Giving the Aiheots unique and earthy toned eyes, it's easy to see their love for others and themselves.

Average Weight and Height:

On Average, the Aiheots are like every other race in comparison to height ranging from 5'2 to 6'. Their weight usually goes towards their muscles due to the blessing that Siagi gifted them. Even the skinniest of Aiheots would be able to lift at least 15 tons.

Extra Appendages:

None.

Abilities

Natural Abilities

Filled with Compassion, the Aiheots were gifted with the ability to have super human strength making them more than capable knights or mercenaries. They're able to easily adapt to certain environments and for the sake of communication are able to learn languages much faster than the typical person on Altana.

Magic

Aiheots are mediocre mages, most tend to use one element but even with that element, it is almost pathetic than most. Thus leaving them to use their magic for simple things such as farming or simple first aid.

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Real Life Inspirations/Inspos

Naming Conventions

- English
- Welsh

Popular Media

- Frieren - Stark

Culture and Social Life

Way of Life

Aiheots live in large cities, towns, and even villages. They're spread across Ofan and live under the rule of the King and his knights. Each high ranking knight is given the title of Grand Duke and are usually expected to have their own group in the region that they're watching over. The North, South, East and West all work underneath the one ruler and that is the lord of the realm, their king. Under this system, it is easy for the Aiheots to travel and engage in a multitude of things such as crafter guild work or mercenary work.

Social

Living in areas of an abundance of people, Aiheots work well with groups and tend to live depending on how each individual wishes to live. There are some that own farmland and live with their family and some that prefer living/working with the Magic Tower in order to create more magic tech to better help those residing in Altana.

Hierarchy

As mentioned before, the Aiheots live underneath the royal family who follows the god Siagi, the deity of Compassion and Emotions. Ensuring to stay true to his ideals in caring for all human life even if they do not look the same as each other.

Culture

Hardwork gets you very far, the harder you work and the better you help others, you will follow Siagi's ideal of Compassion perfectly fine. Bow to those that are higher than you and eradicate those that seek to corrupt the fair. Be the blessing that you can feel within the wind of the republic, for if you do this the path to Compassion will be clear.

Religion

Under the guidance of Siagi, they have gotten far in life. How could one not worship such a deity? Praying to him in his temples for guidance and blessings, they believe if they live a life of aid towards people they will reach the land where the gods reside. To show their dedication to their god at the end of every six months a festival is held.

── ⟢ ・⸝⸝ Draconias


children of the dragons

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quick information
↪ Draconias
dra - qon - eas
> Children of the Dragons.
The Draconias follow the rule of Ilse. Their home is the savannas and skies of Porosouth.
Location:
The Skies and Savanna of Altana
Associated Territory:
Porosouthrian League
Deity:
Ilse, the overseer of Justice and Honor
Main City:
Mismire
Controlling Entity:
The Goldensong

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Physical Appearance

Dragon-like horns, pointed ears, wings, tails and their uniquely shaped snake-like pupils. The Draconias are every bit of dragon as they are Aiheot.

Average Weight and Height:

On average a Draconias person can range from 5'9 all the way to 6'10 while their weight purely depends on their appendages.

Extra Appendages:

Large horns upon their head, large wings behind their back and a tail that trails from their back all the way to however long it wishes to grow.

Abilities

Natural Abilities

Flight is one of the capabilities Draconias have, this can be due to their wings and incredible strength that allows them to move around with ease. Those that are born without wings in some form are instead given enhance elemental abilities with their lack of wing strength moving into a different source of energy.

Magic

Ilse's Favor/Blessing/Glance is an inate magical blessing that Draconias that pass through the awakening ritual are able to awaken/earn. This blessing is a magical blessing that gives the said Draconias the ability to become more attuned to their magical abilities and are capable of being closer to Ilse's ideal perfection. In many cases, this blessing provides greater stamina, blessed immunity to the corruption, or even an increase in mana reserves.

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Real Life Inspirations/Inspos

Naming Conventions

- Arabic

Popular Media

n/a

Culture and Social Life

Way of Life

The Draconais are a rough humanoid species, they reside in the clouds above the savanna of Porosouth. Meaning they life with little to no trouble in regards to being safe from the monsters that reside below them. However, known for her strict teachings, the people Ilse created follow her laws in regards to those who are deemed worthy of living amongst them. Her word is law, her word is justice and those who disobey such laws are exiled to live on the harsh savanna where without the proper protection, all will die. So those that reside in her clouds live strictly in code and help each other when possible as long as they're not caught from Ilse's watchful eye...

Social

There are two sects of the Draconias, those who live in the protection of Ilse's clouds and those that live on the ground with Ilse's daughter, the Second Princess Lua. The girl being pushed out from the main sect due to her flaws which were her eyes and lack of wings. Taking up the mantle of using her abilities to protect those around her, Princess Lua protects those that were exiled along with her. Making sure that those that escape her protective barrier return home where they can remain safe.Despite the split between two Draconias, they are still protected under Ilse's blessing. Meaning that despite their statuses as one that lives in the sky being higher than one that lives on the ground below, all are to be treated equally. After all, even young nobles are forced to leave the safety of the clouds...

Hierarchy

Within the two sects, the main person that is followed is her majesty, Queen Amyra "Ilse" Fergui. The woman who acts as Ilse's proxy and gave her body up for her deity so that she has rule over her people. That is Ilse, that is their protector that all honor and obey.

Culture

For the Draconias, the differences between the Sky Sect and Land Sect are like night and day.Those that live within the sky are extremely respectful towards everyone, each one bowing during their greetings while holding their hands up. They would rather ignore those pleading for assistance than offer their own help due to the pure reason that is: would they be looked upon with respect for helping someone? Would this action cause them to live a more 'honorable' life? Why question such a thing when you can ignore it instead and aim for Justice.Meanwhile those that live on the land are no doubt rough around the edges, yet they go out of their way to assist those that require help. Those that were newly exiled and were forced to adapt without knowing their way around the rough savanna. Thanks to Lua's enhanced blessing, the land they live on is almost a heaven compared to how rough things can be the further out from her barrier you go.As per tradition, every other year the Draconias go on a journey to Porosouth's canyons. In this area is held the "Awakening Festival" which for those that are unfamiliar with the Draconias' traditions, this festival is nothing but a trial to see who would be able to survive the longest through their own wits and strength. Many Draconias that go through this "festival" end up dying and those that survive are given Ilse's glance.

Religion

Due to Ilse having direct contact with her people at all times, the Draconias simply follow her ideal and beliefs in hope that one day she will personally arrive at their door step to provide them with a blessing. Many that think Her Majesty Amyra is simply pretending to be the deity herself and so they instead pray to Ilse in hopes that what they do as her people will earn them her eventual glance.

── ⟢ ・⸝⸝ Dyvinian


children of the forests

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quick information
↪ Dyvinian
div - in - ean
> The Children of the Forest.
Also known as the Dryads.
Location:
The Archipelago of Altana
Associated Territory:
Abridgerian Territories
Deity:
Uesis, the god of Magic and Wisdom
Main City:
Nosleurt
Controlling Entity:
The Congregation

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Physical Appearance

n/a

Distinguishing Features:

The Dyvinians are known for a multitude of features for their unique set up. This ranges to their various shades of green, red, and yellow hair depending on the season. To their plain or dazed appearing pupils, or even down to their antlers that are seemingly made of the bark of trees. Lastly, their sharp ears that resemble an elf's ear.

Average Weight and Height:

Known as the dryads and their relation to the forest and trees, the Dyvinians rance at a minimum of 5' to a max of 7'. Their weight also varies depending on their diets and the kind of 'plant' they are.

Extra Appendages:

Antlers at the sides of their heads that can range in size as well.

Abilities

Natural Abilities

Naturally many Dyvinians are capable of using an ancient magical language known only by Uesis' and his descendants, through this language, it is how they're able to speak to their animal companions and the flora around them as well. Capable of being able to move around while making no noise while being able to control plants is another thing that these people can do, allowing their travels through their land to go by smoothly.

Magic

Floral Manipulation is something all Dyvinians are capable of doing to a certain extent. Those that are in the Convocation are known to be so powerful with this manipulation that at times, they're able to turn trees to life.

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Real Life Inspirations/Inspos

Naming Conventions

n/a

Popular Media

n/a

Culture and Social Life

Way of Life

The Dyvinians tend to live a solitary life away from other races. Living deep within the forest, they only truly control that small patch of land within the territory that is, again, deep within the forest. This can mainly be due to how they view nature and how they choose to honor it instead of allowing themselves to gorge upon the land. They decide this through Uesis's blessing of wisdom for their homeland is filled with a variety of creatures that benefit from the land. Without these creatures, who know other than the gods themselves what would happen to the Dyvinians.

Social

Living such a solitary life, many Dyvinians find comfort in being able to help their fellow forest inhabitants (animals) and are often seen with animals as their companions for traveling outside of their city's safety. Many see the Dyvinians as wise guides for whenever travel through a thick and vast forest is needed due to how Dyvinians are also able to communicate through magic with the flora and fauna. Despite this, our Dryads are quiet and kind towards their fellow man whenever interactions between them and others are needed.

Hierarchy

Ruled through a group of handpicked wise and powerful people, the main city of Phertol, is the location for The Convocation prioritizes the health and balance of the forest. Through them, the safety of their homeland is always in a state of peace at all times if possible. Those that are chosen for the seats within The Convocation go through a system of recommendation from their predecessors. Many times those that are picked are those that deserve their seats proving their worth through varied trails that said predecessors decide on.

Culture

Within Abridgeria the people believe deeply in the concept of what happens to one will eventually return to them in kindness. Thus leading the Dyvinians to constantly go out of their way to aid animals they see are hurt from either traps that were laid down by any Aiheots living within their land, or animals that are simply sickly. On top of this, the Dyvinians believe purely in not eating meat, which leaves them to be quite knowledgeable in terms of foraging through the woods to find various shrooms, plants, and even at times fish if allowed. Before each meal it is common to thank the deities for their blessing and after the meal, whatever could not be finished is usually given to their companions.

Religion

Uesis, Deity of Magic and Wisdom. That is who the Dyvinians worship and look to for guidance when they're in trouble or struggling with anything. Many of the Dyvinians who worship him often have animal companions that are given to them through ritual. These animals often take form as either a spirit or through physical means and are thought to be Uesis' blessing and protection for them in disguise.

── ⟢ ・⸝⸝ Hoshi


children of the stars

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quick information
↪ Hoshi
Hoshi
> Children of the Stars.
Beings made of the Sun and Moon, Hoshi “worship” the deity, Qasus.
Location:
The Plains of Altana
Associated Territory:
None
Deity:
Qasus Deity of Stars and Skies
Main City:
None
Controlling Entity:
None

· · ─ ·✶· ─ · ·

Physical Appearance

Star-like eyes, a deep glance into them allows the viewer to see what seems like a galaxy within them. While they have these eyes, they also have Lunari and Solari markings of a certain color all over their body.

Average Weight and Height:

They're like the average person in height and weight depending on where they are living.

Extra Appendages:

n/a

Distinguishing Features:

Markings

Being a the mix of a Solari and Lunari, the Hoshi are able to gain the same abilities as these said markings can provide. However, these markings are simply a dead giveaway to those which side of the coin they take more of.
Lunari:
- Purple - Representing the nobility in Yatori, Hoshi that are born with this ranking are also given the chance of being put into nobility. They're more prone to becoming mages or even join the knights/royal guards.
- Pink - Representing the nobility in Yatori, Hoshi that are born with this ranking are also given the chance of being put into nobility. They're more prone to becoming mages or even join the knights/royal guards.
Solari:
- Red - Representing the warriors of the Solari and the knights of the Lunari, the red Hoshi are born with enhanced strength.
- Orange - Born with the blessing of magic, these Hoshi are more prone to becoming mages due to their proficiency in mana control.

Abilities

Natural Abilities

Hoshi are like the Lunari, many times it is difficult for them to get pregnant which provides them better chances at other things. Like the Solari, they're also physically strong, well known beings that are able to lift things that are many times heavier than them. Though if anything else, the Hoshi are more than capable of withstanding the scorching hot weather of Thena along.

Magic

There are many things the Hoshi are capable of using, in terms of magic they primary were gifted with the ability to use the Heavenly and Astral elements as well as Fire and Water. Leaving them also able to perform healing magic including self enhancing magic if properly taught.

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Real Life Inspirations/Inspos

Naming Conventions

- Arabic
- Japanese

Popular Media

n/a

Culture and Social Life

Way of Life

Hoshi are the perfect mix of Solari and Lunari, meaning they're the embodiment of the stars themselves.However, the ever so prideful Solari, the children of the Sun, see the Hoshi as lesser beings than them. Leaving the Hoshi born in Thena into a life of servitude and slavery while their Lunar counterparts live a life of freedom. Those Hoshi that are free live a life where they are fighting constantly to free their brethren. Despite being known as kind people, they're also known for their ever so strong resilience in the face of refuge. Leaving those that are greedy enough to take advantage of their Lunari features to hunt them down to take them in and force them back into the difficult life. However, with this difficulty, the Hoshi have managed to retain their sense of identity and thirst for freedom.

Social

Thena (Solari) Hoshi - Are seen as weak and lesser beings due to not being a full Solari, meaning those Hoshi that are born within this land are put into slavery or are kept with their Solari families and are forced to live a life where they are seen as lesser than their half siblings.Yatori (Lunari) Hoshi - Are seen as equal to the Lunari despite sharing the blood of the Solari. They're given the same chances as every Lunari and are able to climb the ranks like every Lunari out there. Despite this, these Hoshi understand the freedom they have and fight desperately for their people's freedom.

Hierarchy

There are no rulers for the Hoshi, it purely depends on where they live as mentioned prior. Some do end up splitting up into groups where they travel as a tribe and the oldest one there is the leader. However, as a whole, the Hoshi either follow their people or whoever they're living with. In the case of Thena, it would be under their 'owner' then to the Emperor of Thena. In Yatori it is simply the Empress of Yatori that rules over them.

Culture

There is a simple belief that is shared from the Hoshi, do not follow Qasus. Do not pray for the deity that has seemingly abandoned them.

Religion

As said by the ever so kind Empress of Yatori, "Pick a god and pray."They do not have a god. They do not have a deity to believe in. Not anymore.

── ⟢ ・⸝⸝ Ipuc


children of the elven woods

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quick information
↪ Ipuc
ee-pok
> Children of the Elven Woods. Their deity is Moratae the lord of Earth and Harmony.
Location :
The Enchanted Forests of Altana
Associated Territory:
Siricroa Luavbian Territory
Deity:
Motarae, the God of Harmony and Peace
Main City:
Ummelin
Controlling Entity:
The Convocation of the Lands

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Physical Appearance

The Ipuc are known as the elves of Altana, so commonly, they have their long and pointed ears, their bodies being thin, supple, and graceful allowing them to move with ease and flexibility.

Average Weight and Height:

On average, they’re tall and due to being slim their weight is also evenly balanced out.

Extra Appendages:

n/a

Abilities

Natural Abilities

Naturally, Ipuc are like the Dyvinians and are gifted with being able to work with the Earth that is given to them. This comes in a way that finding the most precious ore and being able to manipulate it in a way that creates the strongest weapons is something that comes as second nature to the Ipuc that live within the forest. Meanwhile, those that live near the coast are masters at their craft as well, taking in the way of trade with ease while being able to smoothly get their deals done. Another one of their natural abilities is through combat, their grace and how they wield bows with the assistance of their own magic leaves them to be known as gifted warriors.

Magic

Ipuc are capable of providing magic boosts, meaning that they’re able to increase their inner reserves for a short time and cast powerful spells. Elementally though they’re capable to Earth, Forest, and Wind manipulation many using this magic as a way to help with many things in their daily life.

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Real Life Inspirations/Inspos

Naming Conventions

- Welsh
- Latin

Popular Media

- Elves from LOTR
- Elves from Dungeon Meshi

Culture and Social Life

Way of Life

As a people, the Ipuc live in a variety of civilizations such as in villages, towns, and even cities. However, unlike the Dyvinians, the Ipuc openly live where those can access them. This is due to many reasons, one of them primarily being for trade purposes due to the weapon work of the Ipuc being of the highest quality. The second is due to how well versed the Ipuc were in their healing arts. Meaning, they prefer being social with others but that didn’t necessarily mean they were welcoming of them. Despite being well known for how social they were with other races, it is also well known how the Ipuc had a deep seeded fear of outsiders that did not look like one of their own living amongst them.

Social

Half of the Ipuc reside in a forest while the other half resides near the coast in lavish buildings meant for the nobility of the Ipuc. While those that live in the forest are respected due to their handy work, the deep rooted fear is more known there leaving any visitors to the towns to be mistreated to the point that many decide to leave and instead visit the coast. Due to the nobility being more adjusted to the people, they’re treated much kinder and are seen as ‘better’ Ipuc. Leaving a rift between the two areas and forming what is called ‘The Congregation of the Wise" to rule over them.

Hierarchy

They are ruled over by a group of people known as “The Congregation of the Wise”. The members of this group were elected via an array of things such as their magic capabilities and how they’re able to “hear” their deity Moratae.

Culture

Concealment, do not allow people to know how you truly feel. In order for harmony to run its course amongst the Ipuc hiding their emotions is commonplace. This even applies to the strangers that they interact with on a regular basis for purposes of trade or tourism. In order for the Ipuc to hide how they feel, many tend to reveal their emotions behind closed doors, so training areas dedicated to releasing emotions are commonplace.

Religion

Their lord Moratae one of Earth and Harmony, they view him as one that created their home. For without the earth beneath them they wouldn’t be where they are now. This is especially true for those that live at the coast. In order to show their respect for him the Ipuc have a small shrine in their cities/villages/towns to provide offerings to him. Once a year, a large celebration is held for his honor in hopes that their loved ones that are no longer residing with them physically will be safe. Every three months there is also a celebration of the earth, where the Ipuc bring the ore and grain they have to the capital of Siricroa to offer it up for Moratae.

── ⟢ ・⸝⸝ Kriel


children of the oceans

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quick information
↪ Kriel
cree - ell
> Children of the Ocean.
Their deity is Ydis the overseer of Ocean and Magma.
› Location:
Southern Seas
› Associated Territory:
Isles of Zuei
› Deity:
Ydis, who oversees the Ocean and Magma
› Main City:
Vainu’upo
› Controlling Entity:
The Oftu

· · ─ ·✶· ─ · ·

Physical Appearance

Upon their body they’re decorated in a variety of places with either blue or purple scaled tattoos. On top of this they have mermaid-like features such as fin ears and a long tail behind them.

Average Weight and Height:

Kriel on average vary depending on their “fish” typing on land; they're able to be between 5’-6’ tall. However, with their tails they can grow to around 7’-9’ in length!

Extra Appendages:

A mermaid-tail behind their back.

· · ─ ·✶· ─ · ·

Subspecies:

Deep Sea - When in the deep sea, the Kriel take on the features of the fish that live in the darkest depths of the ocean. These fish have to withstand immense pressure, and the Kriel are capable of doing the same.
Tropical Ocean - In warm waters, the Kriel transform into aquatic life that thrives in these conditions. They are able to withstand higher temperatures outside of the ocean, a unique characteristic that sets them apart from other creatures.
Cold Ocean - Kriel can also transform into fish found in colder waters, such as the Arctic or Antarctic. These fish have unique adaptations that allow them to survive in frigid temperatures, and the Kriel are no exception. They are able to withstand cold temperatures better than other creatures.

Abilities

Natural Abilities

The ocean is full of diverse and fascinating creatures, and the Kriel are no exception. They have the unique ability to transform into different types of fish, depending on the environment they are in.

Magic

Kriel are able to use Water, Earth, and Concept magic leaving many to lean towards the ability to terraform and modify the locations around them. For example, they can temporarily modify caves and other structures to suit their needs. This ability can be incredibly powerful, but it comes with a downside: Kriels can only hold onto it for a single night's rest before it fades away. This makes it important for them to use their terraforming abilities wisely and strategically.

/ / / / / / / / / / / / / / /

Real Life Inspirations/Inspos

Naming Conventions

- Hawaiian
- Polynesian

Popular Media

n/a

Culture and Social Life

Way of Life

Kriel live in an interesting manner, some prefer to live on land while others prefer to live in the ocean. This is capable purely due to Ydis’ blessing which enables them to remove their mermaid tails whenever they’d like. The perk for this ability allows them to only venture onto land for a variety of reasons, such as attending important world meetings or participating in tourism activities. With their unique ability to transform their fins into legs at a moment's notice, they are often compared to mermaids. However, due to their limited interactions with humans and other land-dwelling creatures, they may not be fully aware of current events or trends.
It is worth noting that while the Kriel generally prefer to stay in the water, there are some who have chosen to live on land, particularly on nearby islands. Despite this, even these Kriel may not be fully informed of events outside of their immediate surroundings. Nevertheless, the Kriel's ability to adapt to various environments and their fascinating shapeshifting abilities continue to captivate and intrigue individuals around the world.

Social

Due to where the Kriel live, their homeland is known as a tourist location for those that live on land. Though those that live in the ocean have little to no idea how to interact with any visitors due to how different life is in the water. Leaving the Kriel to live mainly in cities or towns where they can interact with others. Despite being able to traverse the entirety of the oceans of Altana, they choose to remain in the area around the main islands for ease of trading things between the land dwelling Kriel and ocean dwelling Kriel.

Hierarchy

The Kriel are ruled through Ydis herself with her proxy being Kamalani “Ydis” Atan and her hand chosen advisory behind the name “The Oftu”

Culture

Kriel fully believes in showing respect to those that come to visit them and those who are older. There’s also a deep belief that alcohol should only be consumed on days of celebration or if it is to be consumed outside of days of celebration, it should be done in moderation. It is also important to the Kriel to be dressed properly so that going into the water and outside of it would be done with ease, meaning many tend to wear flowy outfits.

Religion

It is believed that Ydis is the creator of the ocean and that without her guidance, the calm of the waters will be stuck in a state of turbulence. Which leaves them to pray and leave her offerings to Ydis as a way to sooth her anger and sorrows so that their travels across the water will be safe. Ydis in turn grants their wishes in grace, allowing them to travel safely, and takes their offerings of alcohol so that she can use it to comfort herself.

── ⟢ ・⸝⸝ Lendarian


children of the beasts

/ / / / / / / / / / / / / / /

quick information
↪ Lendarian
len - dar - ean
> Children of the Chrimera.
They are humanoid "Chimeras", a hybrid mix of aggressive animals and humans, inspired by a gladiator standpoint. The home of the Lendarians is the Larybe Empire.
Location:
The Desert of Altana
Associated Territory:
Larybe Empire
Deity:
Yion - Deity of War and Triumph
Main City:
Phalios
Controlling Entity:
The Harix Royal Family

· · ─ ·✶· ─ · ·

Physical Appearance

✤ 1st generation
The first generation of Lendarians is characterized by their 'feather' ears and small horns. While they are weaker than the 2nd generation, they are still stronger than most races on Altana.
✤ 2nd generation
The 2nd generation of Lendarians is a significant improvement over their predecessors, boasting longer horns on their heads, a more prominent lack of feathers on their ears, prompting to gain more of a ‘lion-like’ build with lion-like ears, lion-like tail, and finally fangs like a snake. These features make them easily recognizable and they are widespread throughout Altana. It is important to note that the 2nd generation is only called such because they have evolved from their first form. This evolutionary process is a unique aspect of Lendarian culture.

Average Weight and Height:

Lendarians are known for their impressive physical attributes. They are on average 5ft to 6ft tall, but those in their ‘2nd-generation’ form can tower over others. They have a muscular build and rarely appear without any form of muscle on their body. Their physical strength and agility are unmatched, making them exceptional warriors.

Extra Appendages:

✤ 1st generation:
- Tail
- Horns
✤ 2nd generation:
- Lion ears on the top of head along with a lion tail.
- Ram/Goat horns at the top of head.
- Snake Fangs

Abilities

Natural Abilities

Lendarians have already made a name for themselves with their enhanced physical abilities and their light abilities in magic. They have a fascinating way of reproducing, which requires them to engage in intimate relations that cause an almost euphoric feeling of change in order to reach their "second" generation.

Magic

While the Lendarians are known for their physical strength, they’re also able to use a bit of magic in ways of being able to heal each other or being able to use their magic to enhance their physical strength. Many prefer to use their magical abilities to create barriers as a way to protect themselves.

/ / / / / / / / / / / / / / /

Real Life Inspirations/Inspos

Naming Conventions

- Turkish
- Persian

Popular Media

n/a

Culture and Social Life

Way of Life

Lendarians have already made a name for themselves with their enhanced physical abilities and their light abilities in magic. They have a fascinating way of reproducing, which requires them to engage in intimate relations that cause an almost euphoric feeling of change in order to reach their "second" generation.› Social

Social

While the Lendarians keep to themselves most of the time, they do keep their borders open to all. However, there is a clear concern for other ‘weak’ races, which affects their relations. This doesn’t help the fact that they seek to protect them at all costs. As a result, only those seeking calmer alliances look away from the Lendarians. But even with this disdain, the Lendarians remain a fascinating race to study and learn from, with their unique abilities and history.The Lendarians have a rich culture that revolves around the concept of honor and loyalty. They place great importance on their responsibilities as warriors, and their dedication to their people is unwavering. They have a deep respect for nature and the natural world, and their traditions reflect this reverence. Their society is organized into clans, each with its own unique customs and values. Despite their reputation as fierce warriors, the Lendarians are also known for their hospitality and generosity towards visitors.

Hierarchy

Living under the royal family, the Lendarians follow the rule of Cyrus “Yion” Nergui due to him being chosen as Yion’s Proxy. Meaning he is one of the strongest Lendarians even without Yion’s Blessing.

Culture

It is important for the Lendarians to have family meals together if possible. While that is important to them it is also important to show their strength through how firm their handshakes are. Showing pride in themselves via making sure their appearance is always well maintained is important for the Lendarians as well.

Religion

Yion. Their deity that rules over them personally through Cyrus and one that personally manifests himself during times of war. This means that they often pray to him before engaging in battles so that their prayers turn into a blessing of protection.

── ⟢ ・⸝⸝ Lunari


children of the moon

/ / / / / / / / / / / / / / /

quick information
↪ Lunari
lew - naur - ee
> Children of the Moon.
Their deity is Ran Lee, Goddess of the Moon.
Location:
Mountains of Altana
Associated Territory:
Yatori
Deity:
Ran Lee - Deity of the Moon
Main City:
Hanghua
Controlling Entity:
Tsukimi Royal Family

· · ─ ·✶· ─ · ·

Physical Appearance

Many Lunari are born with star-like eyes and Lunari markings upon their face which can even extend down to their arms and hands. Each marking ranges in hue for their specific ranking within the Lunari society. On top of this, many of the Lunari nobility use it as a way to define what family they each belong to.

Average Weight and Height:

Lunari are a fascinating group of beings with a unique set of physical traits. They are generally slender due to their peaceful nature and the maximum height for a Lunarian is 6ft.

Extra Appendages:

n/a

Distinguishing Features:

Lunarians are blessed with a color that symbolizes their proficiency in life. Each color represents a different path that they can take, and it helps to determine their future roles within society.

› Red
- The Flames of Pride and Protection. Those who are blessed with the red color are destined to become knights or guards of the Lunarian people. They are highly respected and play a critical role in protecting the Lunarian kingdom.
› Light
- Common workers, most tend to do citizen work. The light color is given to those who are not destined for a specific path. They are free to choose their own destiny and contribute to society in their own way.
› Purple
- Represents the nobility of Yatori, those who are blessed with the purple color are more in tune with being Mages, or even joining the knights/guards. They hold a high status in society and have a responsibility to uphold the traditions and values of the Lunarian people.
Lunarian Rankings:
› Pink
- Represents the nobility of Yatori, those who are blessed with the pink color are more in tune with being Mages, or even joining the knights/guards. They hold a high status in society and have a responsibility to uphold the traditions and values of the Lunarian people.
› Grey
- They are commonly seen as assassins or trained to become an elite group of guards that listen to only the royal family of the Lunari. Those who are blessed with the grey color are highly skilled in combat and are trained to protect the royal family at all costs. They are a secretive group and are only called upon in times of great need.
› Blue
- There are only two of these Lunarians existing at one time. These Lunarians typically are born into the Royal family and are destined to lead the Lunarian people. They are highly respected and have the responsibility to rule with fairness and justice, ensuring the prosperity and well-being of their people.

Abilities

Natural Abilities

Lunari often live life knowing that they’re capable of absorbing light and using it as a way to maintain their stamina and power. They’re blessed to have a large reserve of mana as well as are capable of whatever ranking they are born with.

Magic

Born with the ability to use Lunar, Heaven, Water, and Thunder elemental magic, many Lunari are more than capable of using this magic. However, most naturally they’re all capable of using some form of Light magic as well.

Real Life Inspirations/Inspos

Naming Conventions

- Japanese
- Chinese
- Korean

/ / / / / / / / / / / / / / /

Popular Media

n/a

Culture and Social Life

Way of Life

Lunari live a life of peace and have dedicated their life to living within the light of the moon, leaving most festive activity for the Lunari to be held during sunset or the night time. One of the many things the Lunari tend to do relationship wise is embracing a polyandrous/polydynous lifestyle to allow them to live within a system that supports each other and enable them to have a loving environment. Such a factor is important to the Lunari due to their physical health factors such as the difficulty for pregnancies in the first place. Thus common practice for them is to create these kinds of relationships so that they’re able to continue the growth of their people.

Social

However, despite all the effort the Lunari have done for their people and the people beyond their land, the Lunari are often subjected to slavery. Of course this wasn’t by their own choice, the peaceful people would never willingly go into something like that without a fight. The reality of the situation unfortunately is the kidnapping that is rampant among the corrupt nobility. Many Lunarians are taken from their homes and are often sent to Thena where most have private deals with the said nobility.Despite the forced slavery of the Lunari, those that live within Yatori are widely known for their acceptance to almost anything that they deem will continue the life of peace that is experienced under the rule of the Tsukimi Royal Family. Leaving many migrants to wander into their lands for a better life as well as learn from the Lunari on how to take advantage of their own land. It is because of these opportunities that the Lunari people are known to have great relations with others while not being forced to use fear to make others do what they want.

Hierarchy

Being ruled over via the Tsukimi Royal Family, it is through their bloodline and close relation to the deity Ran Lee that they are allowed to watch over the people. In turn, the people allow this family to rule over them due to how openly the family shows their love and admiration for them. The current ruler of the Lunari people is Her Radiance, Empress Inochi Tsukimi, daughter of Hibiki and Natsumi Tsukimi.

Culture

As mentioned before, Lunari are highly accepting of poly relationships. It isn’t uncommon to see a group of people that are all out together on a group date in order to ensure that there is no bad relations amongst the group in Yatori. It especially isn’t uncommon to see large homes as well within this land for their said families. Commonly, it is also accepted to not wear outdoor shoes within the home and instead, if needed, to wear house slippers around the estates. Bowing to their elders and nobility, ensuring that respect is always shown towards their people is also something common to see. Another common thing to see within the Lunari is family meals, the entire family must eat together and do things together so that they can bond with each other since Lunari see a family bond as one of the most sacred of things.

Religion

Their deity Ran Lee is a passive goddess, she doesn’t allow herself to intervene with the people nor does she allow herself to manifest amongst them. However, prayers for her blessings and guidance are common amongst the Lunari. To show their love and admiration for the said goddess, every month whoever is the ‘blessed’ child of the said goddess must perform a dance to welcome in a new full moon in order to ensure that whatever is next in their life will pass by smoothly. Many times the blessed child is either the empress or the princess of the royal family.

── ⟢ ・⸝⸝ Mantriel


children of the magma

/ / / / / / / / / / / / / / /

quick information
↪ Mantriel
ma - tree - el
> Children of the Magma
Their deity is Ydis.
Location:
The Central Seas of Altana
Associated Territory:
Queti Isle
Deity:
Ydis - Deity of Magma and Oceans
Main City:
Kamaka
Controlling Entity:
Felthorn

· · ─ ·✶· ─ · ·

Physical Appearance

Upon their body they’re decorated in a variety of places with either red or gold scaled tattoos. On top of this they have mermaid-like features such as fin ears and a long tail behind them.

Average Weight and Height:

Like the Kriel, the Mantriel on average vary depending on their “fish” typing on land; they're able to be between 5’-6’ tall. However, with their tails they can grow to around 7’-9’ in length!

Extra Appendages:

A mermaid-tail behind their back.

· · ─ ·✶· ─ · ·

Subspecies:

Deep Lava - With this transformation, physical features will resemble those of deep-sea creatures. Mantriel are able to withstand high levels of pressure found deeper within the volcano.
Tropical Lava - With this transformation, the Mantriel take on characteristics of aquatic life found in warmer waters. The deeper they travel into their volcato, these kinds of Mantriel are more capable of handling higher temps.
Magma - With this transformation, Mantriel acquired traits of cold-ocean fish, including the ability to withstand cooler temperatures better than their fellow Mantriel. These kinds of Mantriel are more commonly found outside of their warm home.

Abilities

Natural Abilities

Living within volcanos has given the Mantriel a unique ability, lava resistance and heat resistance. Leaving many Mantriel to take advantage of such resistance for protection from outside dangers.

Magic

Mantriel are capable of using a variety of magic. Most common element for most Mantriel are Fire, Earth, Concept and, at times, Water.Real Life Inspirations/Inspos

/ / / / / / / / / / / / / / /

Real Life Inspirations/Inspos

Naming Conventions

  • Polynesian

  • Hawaiian

Popular Media

n/a

Culture and Social Life

Way of Life

It’s interesting how similar the Kriel and Mantriel are despite their preference of where they’d prefer to live. Perhaps it is due to Ydis’ deep admiration for sea life that she created them as such. Like the Kriel, they’ve been given the same blessing of removing their tails and using it as a way to swim through lava instead of water. This allows them to walk on land much easily and in comparison to the Kriel, the Mantriel are simply able to do much more land wise. Meaning that most Mantriel know more about what is going on around Altana in comparison due to the ease of talking to the other races.

Social

Mantriel live in a land where there is always a volcano in action, leaving them to become adjusted to the fumes and heat that would regularly harm anyone else that would come within its vicinity. Leaving those that wish to interact with the outside world to travel beyond the volcano and into designated areas that are safe for outsiders. However, the Mantriel and Kriel live in a state of rivalry due to who their deity is, so most Kriel and Mantriel communication is done purely through a third party.

Hierarchy

Aroha “Ydis” Havili is the head of the Felthorn, like their rivals, the people are ruled by Ydis through her proxy.

Culture

Despite being like the Kriel, the one thing that is vastly different between them is how alcohol is consumed. Most of the time the Mantriel steer away from it and instead drink juice made of honey and coconuts as a replacement for it. Many Mantriel also wear outfits that are form fitting and resistant to being burnt, leaving many to have a change of clothes outside of the lava instead.

Religion

Despite Ydis being their creator and guidance, her worship isn’t commonly found on Mantriel land.

── ⟢ ・⸝⸝ Ollea


children of nature's blessed

/ / / / / / / / / / / / / / /

quick information
↪ Ollea
oh - lee - ah
> Children of Nature's Blessed, their deity is Miyu.
Location:==
The Autumn Forests of Altana
Associated Territory:
Suto
Deity:
Miyu the Deity of Nature and Blessings
Main City:
Huijin
Controlling Entity:
The Oplate

· · ─ ·✶· ─ · ·

Physical Appearance

Ollea are unique for features such as a combination of canine, feline, and vulpine characteristics, which make them stand out from other species.

Average Weight and Height:

Known for their impressive height which ranges between 5-7ft, which is taller than the average height of most other beings on Altana.

Extra Appendages:

Ollea possess the ability to take on various animal characteristics, such as Canine, Feline, or Vulpine.Feline - Ollea with feline traits are known for their nimbleness and agility, which makes them stand out among their peers. These Ollea can take on features such as cat ears and tails, or the reflexes and flexibility of a feline.
Canine - Ollea with canine traits are known for their strength and power, which makes them formidable opponents. These Ollea can take on features such as sharp teeth, powerful jaws, and muscular builds.
Vulpine - Ollea with vulpine traits are known for their cunning and grace, which makes them highly favored by the deity Miyu. These Ollea are known to live closer to her and are easily recognizable due to their distinctive vulpine features.

Abilities

Natural Abilities

One of the natural abilities the Ollea are gifted with is the capability of using fox fire regardless of the animalistic characteristics they take on. Combined with this is an innate ability to be nimble on their feet. Allowing them to move through any kind of terrain with great agility and precision so that making any kind of quick escape is possible.

Magic

Ollea are gifted with many channels of magic, however, most notable for the Ollea is Fire, Water, Earth and Forest. Leaving those that Miyu deems valuable/dearest the ability to use Heavenly magic.

/ / / / / / / / / / / / / / /

Real Life Inspirations/Inspos

Naming Conventions

  • Chinese

  • Korean

Popular Media

n/a

Culture and Social Life

Way of Life

Ollea live within a land that is stuck in a perpetual autumn, this is due to their deity Miyu. Because of this constant cool weather the Ollea live in such a way that commonly there are little huts located around their homeland that work as a small heating area for those that are unable to handle the cool weather. Many Ollea prefer to live in cities so that they’re always near each other and in areas that are known to be peaceful and away from monsters.

Social

As a people, the Ollea enjoy being able to interact with others that come to visit them through tourism. Their home, despite how cool it is, is a place they hold with great admiration. Though as a people, the Ollea prefer to live together with the whole family residing within one estate. Many homes in Suto have been passed down from their many times great grandparents to the current generation. The main reason why these homes are still standing of course is through renovations to said homes. This is one thing that the Ollea took from the Lunari as inspiration for how to deal with living under one roof.

Hierarchy

As said years ago the great Empress of Suto was given a prophecy from their precious deity Miyu. This prophecy was that the first born daughter of the Empress will always be gifted with the ability to see through Miyu’s eyes and become the saint of the Ollea. Under this prophecy, the law made it so that regardless of the daughter being an illegitimate child, she will be the next empress.

Culture

As expected from the Ollea, bowing deeply towards those that are higher ranked than them or older than them shows the other how much they respect the other. On top of this there is always an alcoholic drink being served at every meal and occasion since in Suto, drinking is something that many partake in moderation.

Religion

Far does Miyu’s reach stretch to the point that at every residence there is a small shrine for her in honor of their precious deity. At these shrines, small offerings of food are often provided and once these offerings are gone, it is a sign to the owners that their residence was blessed overnight.Abilities

── ⟢ ・⸝⸝ Pheo


children of the fae

/ / / / / / / / / / / / / / /

quick information
↪ Pheo
Fae - Oh
> The Fae of Altana, their deity is Krytos the Deity of Joy and Sorrows
Location:
The Enchanted Forests of Altana
Associated Territory:
Rema Gremaki Isles
Deity:
Krytos
Main City:
Plantfrond
Controlling Entity:
Silver Guards

· · ─ ·✶· ─ · ·

Physical Appearance

Pheo come in all shapes, sizes, subclasses, and abilities, making them a truly unique species. While most Pheos are known for their human-like appearances, it is important to note that they are not always what they seem.

Distinguishing Features:

There are three branches of the Pheo and each branch take on different features depending on where they're from.Insects: These Pheo are small and gifted with wings that match dragonflies, ladybugs, even bees. They're agile as expected, but are also strong depending on the traits they gain.Aerial: These Pheo often get mistaken for the Vequaniel due to how they take in the feathery traits a Vequaniel typically does. They also get mistaken for some Zerkal due to the same reason but the features they share are the bat wings. One thing the Pheo do lack in comparison to these two races is the typical tail to follow suit.Reptilian: Pheo that come from this branch typically have a long lizard-like tail behind them but features that resemble the Draconias. What is missing from these Pheo are the typical wings that their fellow Pheo have.

Average Weight and Height:

Depending on the branch the Pheo is from the height between each ranges drastically from a mere 4' to a staggering 8' height. This also follows with their weight as well where insect Pheo often are lighter due to the need to be swift, while their reptilian counterpart typically are heavier since they simply enjoy soaking in the sun instead of rushing all over.

Extra Appendages:

This again depends solely on the branch that most Pheo come from.

Abilities

Natural Abilities

Krytos favored the Pheo enough that he created a blessing that allowed the Pheo to live in harmony with the wild life in the Isles. This blessing is known to allow the Pheo to speak to these animals allowing them to easily navigate through their dangerous homeland.

Magic

Thanks to some fiddling, the Pheo gained the ability to control light which is the ability to create weapons out of light, or even manipulate light to become solid. This ability is not only limited to creating weapons but also to creating barriers which can protect themselves and others. Moreover, Pheo's ability to manipulate light can also be used to heal others by infusing light energy into their bodies. The extent of their healing power depends on how skilled they are in using this ability.

/ / / / / / / / / / / / / / /

Real Life Inspirations/Inspos

Naming Conventions

  • Welsh

  • Old Germanic

Popular Media

n/a

Culture and Social Life

Way of Life

Pheo live in towns/villages all across Rema Gremaki, this is purely due to how their environment is. Most of the Isle is split and so far apart that the residents there prefer living in this sense of solitary where once a year, they all meet at least once for a festival/reunion amongst their kind. Although with this, the Pheo have claimed only half of their territory and prefer it this way over having the whole location.

Social

Pheo are known to be tricksters, their behavior in knowing that their likeness is similar to those of other races, they take full advantage of this in order to trick others outside of their home to get what they want. Outside of Rema Gremaki, many see them as silly younger siblings that tend to get scolded but at the same time are treated with respect. Afterall, their god is known for his joy and sorrow so they’re simply his followers in spreading this ideal. Yet, because of this known stigma towards them, Pheo are also never truly taken seriously unless they’re part of the controlling entity, the Silver Guards.

Hierarchy

The Silver Guards. A group of noble families that are known for their strength and their blessings, they serve directly underneath the deity Krytos. They elaborately hide this fact from the rest of the people and the world by lying and telling all who come to meet him that Krytos is instead “Afon” is his name.

Culture

Fun! All must enjoy life and embrace whatever comes their way, even sorrows are something that can come from joy. But each emotion a Pheo goes through is simply something that was meant to happen to them. It’s important to the Pheo to see life in a positive manner and live in a way that brings such joy to themselves, this is why oftentimes the Pheo are known as tricksters.

Religion

The god of the Pheo is Krytos, however, they don’t fully believe in him due to his ideal being entirely vague. However, despite that, they look to him for guidance if they’re going through a difficult time in their lives and do not know what to do next. Often times this is why he is known for being the overseer of Sorrow, for that is something he often helps his people with.

── ⟢ ・⸝⸝ Solari


children of the sun

/ / / / / / / / / / / / / / /

quick information
↪ Solari
Sol-are-ee
> The children of the sun, Zafir is their Deity, overseeing the sun and all aspects of Solar Magic. Their home is the Empire of Thena.
Location:
The Oasis of Altana
Associated Territory:
Empire of Thena
Deity:
Zafir, the Deity of the Sun
Main City:
Vauri
Controlling Entity:
The Helionos Royal Family

· · ─ ·✶· ─ · ·

Physical Appearance

The Solari bare features similar to the Lunari yet at the same time they're polar opposites of each other. While the Lunari bare features similar to the moon, the Solari bare features that bare the sun in it's glory. Markings that trail all across their body and their eyes resembling the warmth of the sun, the Solari are the sun.

Distinguishing Features:

Being able to reach up to 6ft, Solari's height ranges depending on the diet and where in Thena they reside. Many Solari are fit and agile, capable of travelling great distances and this is due to their location on Altana. Long travels through the harsh desert would often be needed leaving many to have an fit build.

Average Weight and Height:

n/a

Solari Rankings:

Solari live their lives based off of the color their markings are. Furthermore, the Solari's caste system is incredibly strict, and they will not hesitate to enforce it upon those who dare to rebel.› Red
- Flames of the Sun, the red Solari are known as the warriors of their people. Often times, these Solari go into guard work or even enroll into the army.
› Orange- Blessed with the ability to do magic, these Solari are often the mages or the healers for their people. Often times, they'll be seen working in healthcare or working on the battlefield, assisting their fellow soldiers through combat or healing.› Beige- Rare Solari blessed with the ability to heal any injuries with profound proficiency that the rare few that are gifted with these markings are often forced to work exclusively for the royal family.› Yellow
- As the Light Solari are known as the commoners, the yellow Solari are known as commoners as well, leaving them to go into any field of work.

Abilities

Natural Abilities

Zafir's love for his people is immense, just as the other deities, he has given his Solari the ability to be blessed beneath his 'Sun'. Giving them a boost in stamina and mana, they're able to use the element "Fire" in it's most purest form. All the while they're immune to the intense heat the Thena deserts gives.

Magic

Controlling fire is a simple thing for the Solari, many use this as a way to create beautiful glass works and some use it as a way to create the finest weapons and armor. Solari also have the innate ability to control their strength, allowing them to do things commonly thought impossible.

/ / / / / / / / / / / / / / /

Real Life Inspirations/Inspos

Naming Conventions

Ancient Persian

Popular Media

Fire Manipulation

Culture and Social Life

Way of Life

Solari are lively people and prefer living in large cities or towns due to where most Solari live, which are near the scattered oases. The way the Solari determine who is the 'head' of their towns/villages are mainly through who is the strongest amongst them. Often times, the leader of these locations are the Red Solari which grants them the ability to take in more partners to enhance their connections with other territories in their country. In terms of socialization, the Solari live a life where they depend on each other for survival in the dry and hot desert.

Social

The Solari look at the Lunari as weaker beings than them and often times it is common to see Lunari slaves amongst their own slaves. This is due to the Lunari Nobility giving away their orphans or even trading their own children to the Solari in order to gain more power/respect from them. However, the Solari take these Lunari in and more often than not, treat them even worse than a Solari slave. The Solari also believe in using slavery as a means of punishment. Most who are enslaved are there due to a debt or crime that they're in, most of these enslaved Solari are often treated much better than their fellow Lunari salves. Simply showing how low the Solari see their other half. Despite this, many races see the Solari as a wise and powerful race due to their deity Zafir. Leaving every Solari to be treated a bit better than others.

Hierarchy

Following a belief that the strongest amongst them all rule their villages/towns, the true ruler for the Solari is the 'King' this ruler is usually the Solari that has the closest relationship with their god 'Zafir'. Meaning this ruler gives their body and soul to him so that they are his vessel, allow him to take over and personally rule over his followers.

Culture

Many Solari believe in living life as fully as possible within the blessing of the Sun, so when the their said sun sets, it is usually time for rest. For the Solari, rest means that they spend time in their homes with their family and eating together while talking about their days. Often times, it is the eldest of the family that will be served first at meal time then the rest of the family may eat when given the permission to. Solari find that respecting the caste system they've created and following it is the one way that they can hold onto their own social customs. However, those that aren't Solari and are visiting are also forced to follow these customs outside of their own private residence. The problem of course is the lack of markings which the Solari have led to just placing their visitors as high as the common Solari.

Religion

Zafir is the Deity of the Sun and the eldest of all the gods leaving many of the Solari to heavily worship them. Often times, people look to Zafir as a means of guidance or to see if he could enhance their motivation to continue on with their long days. Traditionally, the royal Solari that has the closest relationship to Zafir or any Solari chosen by Zafir himself is made to be the next ruler of their people. On days where this Solari is chosen there is a full month of celebration and there is a significant increase in the feasts just for their deity.

── ⟢ ・⸝⸝ Vequaniel


Children of Heavenly Light

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quick information
↪ Vequaniel
Vee-Quan-eel
> The Angelic Beings of Altana, their deity is Vila the Overseer of Life and Beauty.
Location:
The Heavens of Altana
Associated Territory:
Riguaybian Empire
Deity:
Vila
Main City:
Colombo
Controlling Entity:
Messengers of the Divine Light

· · ─ ·✶· ─ · ·

Physical Appearance

Vequaniel are the Angels of Altana, mostly due to how their bird-like features gives them what seems to be a heavenly aura. Along with that on their body are white markings that trace their arms and torso resembling a flow of light that meets in the center of their back, right between their wings.

Distinguishing Features:

The Vequaniel are known for their "angel" like appearance, one of the major features that can be seen from this race are the glossy dual-toned eyes they have. Along with the wings that sprout from the sides of their head, replacing what would be deemed as "human" ears. Each Vequaniel also have lighter toned hair resembling soft pastel colors.

Average Weight and Height:

In terms of physical weight and height, they're relatively tall and lithe, having enough mass on them to support their back wings.

Extra Appendages:

Wings on their body as well as a small halo above their head, emphasizing their 'heavenly' like appearance.

Abilities

Natural Abilities

Naturally, Vequaniel are able to open and close their wings at will, because they're gifted with the ability of flight. Along with this, they're gifted with the ability to take on features that make them resemble different birds. Being a people that follow Vila's teachings the Vequaniel are often gifted with the ability to wield the magic element 'Light' also known as the 'Heaven'.

Magic

n/a

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Real Life Inspirations/Inspos

Naming Conventions

French Naming Convention

Popular Media

Light Manipulation

Culture and Social Life

Way of Life

Known as the Winged Children of Altana, many Vequaniel lean into their heavenly work and are often seen as clerics, treating the other children of Altana all the while spreading their views of Lady Vila's work to others in hopes of converting them into their religion. Due to Lady Vila's ideal of Beauty and Life, they treat life with a careful touch. Believing that if they care enough for each living being, their Lady's light will shine down upon them and bless them for a lifetime.

Social

Due to their work in churches and supplying their aid to those who need it, many Vequaniel are treated kindly. Though upon closer inspection within the land of Riguabya there is a clear hierarchy amongst the people. Those who live freely and do as they wish are treated like children that must be taught carefully on how to bask within Lady Vila's light. While those who do live to her ideal and are in a high seat within the church as treated Lady Vila's chosen one child.

Hierarchy

The higher up one is within the Church, the better they stand within society. In family life, this is also the case where it could range from the grandparents having a say in what goes on within the household to the young adults that have reached 'enlightenment' through their acts of service. However, not every family is like this and often times, they take great care into trying to guide the youth into a path of a proper devotee.

Culture

Respect goes a far way within Riguabya, each one treating one another as they would like to be treated, even if that means being a bit passive aggressive in their teachings. Their virtues are mindfulness, clarity of thought, and self-control.

Religion

For Lady Vila is the god that they depend on for guidance and worship, through her tales, many Vequaniel try their best to live up to her ideals of Life and Beauty. Fully believing that once they reach enlightenment and aid their fellow man enough, they too will be blessed with eternal life in the true heavens.

── ⟢ ・⸝⸝ Zerkal


Children of the Dark Abyss

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quick information
↪ Zerkal
Ser-Cal
> The Demons of Altana, Eion the overseer of Death and Spirits is their god.
Location:
The Hell of Altana
Associated Territory:
Andnican Kingdom
Deity:
Eion
Main City:
Nefaria
Controlling Entity:
The Swirling Embers

· · ─ ·✶· ─ · ·

Physical Appearance

According to old myth, Zerkal are spiritual beings that have no 'defining' physical form. They can have animal-like features, or a varying tones of skin. Most have two forms one being a beautiful angel like appearance replaced with bat wings, horns, a tail and pointed ears and the other form being a what one can simply deem as a 'monster'.

Distinguishing Features:

Large horns upon their head, they have traits that are 'demonic' to others and usually have pointed ears with the tips being a certain color that match their 'core' making it obvious what element they lean towards. Upon their back they have wings that resemble a bat or similar to a dragon. Near their hips they also have a tail that matches their personality closely.

Average Weight and Height:

Like the Vequaniel, they're relatively tall and lithe, having enough mass on them to support their back wings along with their tail- depending on the size of it of course.

Extra Appendages:

Large wings and tail on their back, while on their head they have horns of varying sizes and shapes.

Abilities

Natural Abilities

Gifted in the 'Darkness' of Altana, Zerkal are capable of being able to see better in darker or dim areas giving an advantage when it comes to traveling at night. The Zerkal (while alive) are gifted with an immunity to the Heavens, meaning that unless death was by themselves or done naturally, most Zerkal roam Altana serving as 'undertakers'. Ensuring that if they do face death, they're able to return to their body to continue on with 'purifying' the filth that evade death.

Magic

Dark Manipulation

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Real Life Inspirations/Inspos

Naming Conventions

Old Germanic
French

Popular Media

n/a

Culture and Social Life

Way of Life

Many can find those in nobility with the capabilities to secretly work with those of the 'underworld'. There are 6 high standing noble families and their work is to provide their fellow people a better standing to anyone outside of the family. This can be through dirty under the table jobs or simple civil duties such as cleaning the streets. No matter where one turns, they can see one of these families influence within the region of Andnica. Though, any Zerkal outside of nobility live a fairly good life with provided homes that can be easily moved or even many opportunities for those less fortunate to get help. However, with this, it isn't uncommon to find a Zerkal assassin or mercenary for hire outside of the kingdom Andnica. They find that providing their version of a peaceful death and guiding the lost soul back to their 'home' is a duty more than a job. The perk for the job though is the money.

Social

Beings born of darkness within their soul, the Demonic Children of the Gods are often viewed as monstrous demons with no place in the world. However, their sheer determination to create a better future for their people is respected by many, despite the difficulties that they face. Despite being shunned by some people, they continue to work hard towards their goals and fight to be seen as a 'morally correct' to those outside even to the point that many see Zerkals as a virtuous people.

Hierarchy

Gerontocracy. The Zerkal's government is based off of a group of elders since many see that being able to live for such a long time brings them closer to a 'death' which also equates to wisdom in how one lives life fully. Even though many Zerkal don't physically age after a certain point, they're able to reflect their age through magic the older they become and the more powerful they become. Which means those who are older are usually hundreds of years old. Which leaves those in power to rotate every fifty years via election.

Culture

The main belief behind a Zerkal's way of living is that suffering should not make you useless and no soul stands apart at the end of the day. To suffer is to live and to live is to suffer, but that is why many enjoy the day to day life within their home. There is reason behind everything one does, to live a life filled with dull days isn't how one can present themselves to Death himself after all one must share a thrilling tale of life when presented with their god. This, however, does not mean that the Zerkal act like barbarians, even if many see the Zerkal as 'villains' in a story.

Religion

The main virtues of a Zerkal are insight, nostalgia, and inwardness. This is associated with how many see their god, Eion, a man who overall believes in being able to look into the past and accept that time has come to embrace death. Leaving many to embrace the concept of acceptance while remembering how one lived in life before their deathbed for after death, you reside within the heavens. Many Zerkal look towards Eion for guidance, believing that if they follow his virtues properly they too will be blessed.

── ⟢ ・⸝⸝ Elements


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Elemental Alignment Explanation

Everyone on Altana is born with at least 1 elemental alignment at birth.
This can be passed down via blood-line and is able to manifest at the age of 1. Each element was determined by the deities as 'theirs' leading to their people having an array of choices for elements to be born with. Those that wish to 'perfect' their usage of this element can apply to join the Magic Tower to learn how to use their elements/become pupils to higher mages. Allowing them to become mages and use their elemental alignment more properly/learn how to try and use other elements. On the other hand, those that don't use their natural element simply live their lives normally, leading them to eventually lose their ability to use such powers that were gifted from the gods.


Elemental Stone Explanation

Altana is known for its plain-looking stones, but there are also Elemental Stones that are like precious gems found deep within cave systems. These stones flow out of the systems and can even be found in nearby lakes, glistening under the sun. Elemental Stones have many uses, such as stabilizing one's aura or amplifying it to achieve greater strength. They are often sought after by those who seek to enhance their spiritual abilities or achieve a higher level of consciousness. In addition, Elemental Stones have been known to have healing properties and can be used in various alternative medicine practices. Their rarity and unique properties make them highly valued by collectors and enthusiasts alike.


Magic Element Explanation

Wind - The creation of wings capable of creating tornadoes and influencing local weather patterns. Wind users are also known to manipulate wind currents and are more prone to healing others.Earth/Mountain - This magic is capable of moving rocks, building structures, or even creating golems. A sub-sect of Earth is Mountain, which allows users to control larger structures such as mountains and hills or is capable of controlling even landslides.Fire - The creation and control of fire. This element enables warmth within a user and provides them with ample physical control over what they wish.Water/River/Ocean - Water splits into two sectsOne sect is the river, which is capable of healing. This sect is known to be nuns or priests in churches that provide healthcare.The second sect is the ocean, which is more capable of dealing with destructive powers such as controlling large amounts of liquids.Thunder/Electricity - Thunder is an element that resides in the sky. This element allows its users to summon lightning and cause explosions. This can cause a burn or an electric shock to their users. Those with this element are capable of controlling/collecting magnetic materials from the ground and changing the color of their lightning.Heaven (Light)/Spirit Heaven - This element allows people to think of their wielders as saints.
This rare element allows its users to become celestial-like in their abilities. Controlling light as if it were nothing, those with the Heaven element are capable of using this light for healing or manipulating it to make manifested weapons. A sub-sect of the Heaven element is Spirit, which allows the manipulation of souls or the ability to summon spirits/mystical creatures.
Void (Dark) - The exact opposite of the Heaven element, however, is just because the void element is seen as a dangerous thing to be born with. Many see the void element as a light that can help those passing on to the next life. Being able to cause/cure blights, drain life, and summon demonic creatures of darkness, those with the void element are either cursed themselves or blessed. This element isn't necessarily considered "evil." Of course, this simply depends on how the wielder uses it.Lunar - Like Heaven, this element allows the user to become celestial-like. Becoming one with the moon, their abilities excel during the night, and users of this element are able to use the light of the moon to heal or manifest light. While their other elements (if learned) also excel.Solar - Like Heaven, this element allows its users to become celestial-like. Becoming one with the sun, their abilities excel during the day, and users of this element are able to use the fire of the sun to battle. Meanwhile, their other elements (if learned) also excel.Astral - Astral. Like Heaven, this element allows its users to become celestial-like. Becoming one with the sun and moon, their abilities excel during dusk and dawn. Users of this element are capable of summoning star-like projections and using the warmth of the stars to excel at other elements (if learned).Forest - Control and manipulation over wood, trees, and the overall flora of the forest. Those who have this ability are almost druidic in their ability to survive and blend in with the woods. They can also find herbs and roots to work salves with, allowing them to be good healers.Concept (Time/Music) - The Element of Concept is what it sounds like, a concept/perception of things such as time or music.
This is why those with this element are split into two sub-sects, Time and Music.
The Time element is the ability to predict future events, though whether it will come true or not will have to be proven. This doesn't mean that they're able to control their own reality though.The Music element is the manipulation of sound/music, which often those with this element are gifted in singing and are able to sing their spells. It is common to see those unaware they're born with this element use it to rise in stardom and entrance their listeners. However, those with this element are also capable of warding off evil creatures or supernatural elements.

Different Typing

Manipulation
The following are abilities that have to do with manipulating physical things:
- ‹Duplication Magick › – The ability to create physical duplicates of oneself.
- ‹Gravity Magick› – The ability to manipulate gravity.
- ‹Magnetism Magick› – The ability to generate, control, or manipulate metal or magnetic fields.
- ‹Ancient Magick› – An old form of magick that is known to be powerful and extremely difficult to use.
- ‹Summoning Magick› – The ability to call for the presence of another, message them, or signal them by command.
- ‹Healing Magick› – The ability to heal any physical injury
Mind
The following abilities are capable for the ability to manipulate and communicate through mind.
- ‹Telekinesis› – The ability to control, manipulate, or move objects with the mind.
- ‹Telepathy› – The ability to read another person’s thoughts or communicate with another person’s mind.
Protection
The following abilities involve forms of protection against magick abilities.
- ‹Deflection Magick› – The ability to deflect magick spells or flying objects.
- ‹Protection Magick› – It is the same as deflection but in technical terms is better to use in regards to clerics.
Transportaion
The following abilities involve transportation.
- ‹Dimensional transportation› – The ability to create portals or wormholes between places.
- ‹Teleportation› – The ability to move from one place to another instantly without actually traveling over the space between.

── ⟢ ・⸝⸝ Corruption


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The Depraved

Corrupted individuals are created through belief in the false god Ruri. They are people who have been corrupted via the blood of the false god. Those who have been corrupted can lose their morality and sense of self, becoming 'Depraved'. Those who are deprived of all hope and joy follow Ruri, the false deity of corruption whose power relies solely on the corrupted's belief in her. Ruri is the creator of the Depraved. Her original role within the pantheon was to care for the infant gods that Kuro and Altana created. However, due to Altana's misery and pain, Ruri was simply in the wrong place at the wrong time and was cursed with corruption so painful that she thought this pain should be passed onto others. So, passing her blood onto her 'followers', she gives them the pain they all feel they deserve. Ruri typically passes this corruption on through her blood, meaning those who come into contact with it or consume it, or become contaminated with it, will be forced to become corrupted. She often preys on those who are close to breaking already, those who are weakened mentally and physically. If one were to try to figure out exactly when they became corrupted, they simply have to remember a butterfly stained with red and blue.

—•✦ False Deity

Ruri, the first creation of the deity Eion, was given the important task of watching over Eion's benefactors and their children. She took her duty seriously, especially when Altana became pregnant. Ruri's protection over the child in Altana's womb became fierce, and she made sure that no one approached Altana without being thoroughly investigated. Her dedication to protecting Altana and her child made her a revered deity among her peers. However, despite Ruri's best efforts, Altana suffered a tragic miscarriage. This event was a turning point for Ruri, as it caused the primordial deity to become the first corrupted individual. Her grief and anger were overwhelming, and she struggled to come to terms with the loss of the child she had worked so hard to protect. Despite her reputation as a fierce protector, Ruri's heart was heavy with regret for her failure to save Altana's child. She often wondered if there was more she could have done to prevent the tragedy, and this guilt weighed heavily on her. Until she could no longer remember why she was so distraught over such loss. — Is what most thought of her, until it came to light her true reasons for becoming so power hungry.

Cure?

Currently, there is no definite cure for the curse, only ways to prevent it from becoming more corrupted. However, there are a few options one can take to become "cured." For instance, one possibility is to locate one of the elusive gods and plead with them to remove the curse. This approach requires a great deal of luck and perseverance, as the gods are notoriously difficult to find and even more challenging to persuade. Another option is to find someone who is blessed with the Heaven element, a rare occurrence, and ask them to temporarily halt the spread of the curse. While this approach may seem more feasible than the first, finding someone with the Heaven element can be just as challenging as finding one of the gods. It requires extensive knowledge of the curse and its effects, along with a network of connections and resources to locate someone with the desired element. Despite the difficulties of these methods, they remain the most promising avenues for those seeking a cure for the curse.

── ⟢ ・⸝⸝ Magic


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Information:

On Altana, magic is the basics of mana manipulation. While magick is like water on Altana, not everyone is capable of using it to its fullest extent. leaving only those who are blessed to grow into powerful magi. the basics of magick is split into multiple spells and elements. Giving others an advantage or disadvantage against others while limiting them to what their "inner pool" can handle. Though, those who work on their mana manipulation long enough, are able to train it so that it becomes an 'aura’

Magic Deity:

The true deity of magic is Uesis, however, one cannot run without the other. Being the twin sibling for Sinher, they both aid each other in controlling the Mana lines. Sinher, with their infinite knowledge, takes the most control over how magick is controlled. Uesis, on the other hand, controls the limits and the distribution of mana. Meaning that one without the other can lead to multiple influxes of control making it difficult for magick users to use their abilities in a stable manner.

Types of Mana:

On Altana, the magical energy that flows within the body is referred to as mana, of which there are two types. The first type of mana is white mana, which is highly valued for its purity and safety for the user. This type of mana is commonly used by the inhabitants of Altana. However, in recent times, the use of dark mana has become increasingly prevalent, especially among those who have been corrupted by its power. Dark mana is a dangerous and unstable form of magical energy that can cause immense pain to the user if too much of it accumulates within their body. It is therefore imperative that all users of mana, especially dark mana, exercise caution and moderation in its usage to prevent any adverse effects on their health and well-being.Light Mana:
White Mana is the life force that exists within every living being and object in the world of Altana. It represents a pure flow of energy that is usually safe to keep without the need for an opposing force such as Dark Mana. This mana is essential for all living beings to survive and thrive in their daily activities. The amount of White Mana that a person can hold is determined by their body's capacity, which is unique to every individual and can be influenced by factors such as age, health, and experience. However, it's important to note that excess White Mana can also have negative consequences. When a person's capacity is reached and they continue to accumulate mana, the excess will start to overflow. This overflow will then lead to the emergence of Dark Mana, which is a corrupted and unstable form of mana. Dark Mana is not only harmful to the individual, but it can also have devastating effects on the surrounding environment. Therefore, it's crucial to maintain a balance in the amount of White Mana one possesses, to prevent any overflow and the emergence of Dark Mana.
Dark Mana:
Dark Mana manifests within one's body once their inner mana flow reaches its cap and overflows, indicating a strong influx of magical energy. This mystical energy can be harnessed for various purposes, including enhancing spells and rituals, or for augmenting physical and mental abilities. However, the overuse or forced entry of Dark Mana into one's body can lead to adverse effects, such as physical and emotional instability, uncontrollable rage, and even death. It is important to note that while Dark Mana was initially associated with pure intentions, its misuse has led to widespread fear and condemnation from various magical communities. The harmful effects of Dark Mana are not limited to the individual, as it can also taint and corrupt the surrounding environment, causing catastrophic events. To prevent this, it is recommended to use Dark Mana with caution and under the guidance of experienced practitioners. Proper training and control techniques can help prevent the dangerous side effects associated with Dark Mana, while still allowing one to utilize its unique properties.

Asudia Explanation:

Asudia, the aura weapons, are highly specialized weapons crafted specifically for aura users.They are designed to cater to the needs of those who can afford the costs associated with them. These weapons are made using Elemental Stones, which are known for their unique properties and abilities. The Asudia weapons are not just ordinary weapons but are also a symbol of style and fashion. They can be transformed into accessories such as a necklace, bracelet, or even rings, which can be worn by the user to showcase their unique style and personality.Each Asudia weapon is crafted to complement the user's elemental powers. The weapons are imbued with the power of the user's element, which makes them more effective in combat. For instance, an Asudia weapon designed for a fire element user will have the power of fire imbued in it, which will make it more powerful when used by the user. Asudia weapons are not just limited to a single element. They can be customized to suit the needs of the user and can be imbued with multiple elements to make them more versatile in combat. This means that the user can switch between elements, depending on the situation and the opponent they are facing.

Aura Explanation:

A physical manifestation of mana occurs when a being reaches their maximum potential, enhancing their abilities. Many claim that aura is unique to each person, and due to this, one can tell which specific element someone uses. However, not everyone is capable of manifesting their aura in order to wield it properly. This depends on the length of training provided by either a mentor or books.

── ⟢ ・⸝⸝ World Lore


starting lore information in regards to Altana's world lore / basic understanding of how it functions.

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Folklore

゛ ⸝⸝.ᐟ⋆ The Beginning
In the beginning... Altana and Kuro were the sole inhabitants of the land. Altana, with her long flowing white hair that shimmered in the sunlight, possessed eyes that appeared blind but held a remarkable ability to see the world around her. Despite her delicate appearance, she possessed a strength that belied her stature. With the aid of a staff and a graceful tail, she navigated the world with elegance and grace. Kuro, on the other hand, boasted pitch-black hair and eyes that glowed like fiery rubies. His body was adorned with moles and crystallized digits that mirrored the obsidian beauty of the land. While his legs were stained with darkness, he possessed the ability to stand tall. Like Altana, he relied on a tail and a staff to maintain his balance. These two beings, seemingly opposite yet perfectly matched, embarked on a journey that would shape the destiny of their land. They were an incredibly happy couple, doing absolutely everything together and making all decisions together. After all, this was Altana's work, her planet, her cherished home for Kuro and their children that they lovingly crafted together out of clay and tears. These children soon grew into the fourteen deities who wandered the land, tirelessly seeking out places to raise their people. Each deity eventually went on to create their own distinct races that bore striking resemblances to their divine features. Until... One fateful day, a lesser deity began to grow within the womb of Altana. This left her with the overwhelming task of nurturing and caring for the life she was bringing into existence... Ah... What blissful days those were. The radiant light danced and sparkled across the vast oceans while the Kriels and Mantriels playfully swam alongside one another. The Lunari and Solari joyously shared laughter, and all was harmonious. The sound of laughter seemed to reverberate throughout, and the babies thrived abundantly. Everything... It was perfect.


˗ˏˋ★‿︵‧ ˚ ₊⊹ Adventurer's Guild

The Adventurer's Guild is an essential organization for those who wish to hunt down monsters and explore uncharted territories. The Guild supplies its members with ample necessities such as armor, weapons, healing potions, and other essential items. Members of the guild are given quests and jobs, and are compensated with money and housing for their duties. The quests are given in the form of paper on a board, ranging from requests from common folk to nobility and even royal families. Each quest can only be given to those members with the proper ranking, making the Adventurer's Guild a highly selective and prestigious organization. The Adventurer's Guild has a ranking system that determines the status of its members. From highest to lowest, the rankings are: Platinum Gold Silver Bronze Copper

Guilds

˗ˏˋ★‿︵‧ ˚ ₊⊹ Merchant Guild

The Merchant Guild is a prestigious association of all or most merchants in the capital of each territory. From local to long-distance traders, wholesale or retail sellers, they deal in various categories of goods and supplies. The Guild offers protection to its members and ensures that each seller and trader is treated fairly. As the saying goes, "keeping each other safe will let our pockets fill with gold!" The Merchant Guild is a valuable resource for both merchants and customers alike, helping to promote fair trade and bolster the economy.

˗ˏˋ★‿︵‧ ˚ ₊⊹ Crafts Guild

The Crafts Guild is a group of skilled artisans who work together in unison to ensure that their products are finished in an orderly fashion. Members of the guild live and work together in one building or facility, allowing them to collaborate closely and share resources. The money earned from their crafts is usually split among the members who made it, further promoting a sense of teamwork and collaboration. Each guild house is given more than enough supplies for their crafts, allowing them to create high-quality products and meet the demands of their customers.


˗ˏˋ★‿︵‧ ˚ ₊⊹ Magick Guild

The Magick Guild is a faction of the Magick Tower, dedicated to the study and practice of magic. Those who are part of this guild are typically magus who are unable to be near the Magick Tower at all times. As a mini-tower, the Magick Guild supplies its maguses with tomes, wands, and even elemental stones for research purposes. Of course, everything given is regulated by the Magick Tower and is typically protected by a spell. The Magick Guild is a highly respected organization, and its members are some of the most skilled and knowledgeable magicians in the land.

˗ˏˋ★‿︵‧ ˚ ₊⊹ Information Guild

The Information Guild is a secretive organization that is run and endorsed by the Knights of Lords. This guild employs spies and uses them to extract information from nobility in other territories. The way this guild manages to stay active is due to the money given to them from people who wish to learn secrets of the other nobles and use it to their own advantage. They can also exchange information when it comes to secrets as well if it is worth it in their eyes. The Information Guild is a powerful tool for those who wish to gain information and use it to their advantage, but it is also a dangerous organization that must be approached with caution.

Monsters

- On Altana are like those in DND since the world has DND-esque aspects! However, on Altana, these monsters can be ranked through a system based on how rare it is to see them, how strong they are physically, and how their mana reserves/magic is used.
A creature in S-Rank may be extremely rare, but despite their ranking, their strength may be on par as an A-Rank or B-Rank monster while their magic is S-Rank worthy. Rankings from highest to lowest: S-Rank Mythical creatures, things of fables and folklore. They say seeing these monsters will bless you or bring an omen. A-Rank Found deep within forests or mountains, they're known as the guardians of the patches of territory they watch over. B-Rank Uncommonly found throughout Altana, they're difficult to deal against and are intelligent enough that they can be tricky to deal with. C-Rank These creatures are uncommon in other territories, but are common in their own. They usually live in groups and work together to make it difficult to defeat alone. D-Rank Commonly found all over, they're mostly pets for most people residing in Altana. F-Rank Extremely common to the point that they have multiple variations of each other.

Language

Common Languages:
On Altana, there are different language for each race, however, they're quite similar to languages we hear/read everyday.
Lunarians, Ollea, and Hoshi: speak in Japanese, Mandarin Chinese, and Korean dialects
Aidrogun, Aiheot, Ipuc speak in German, Russian, and Nordic dialects
Draconias, Solari, Lendarians speak in Arabic and Persian dialects
Pheo, Vequaniel, Dyvinians, and Zerkal speak in French dialects Mantriel and Kriel speak in Polynesian dialects
Despite this, there is 1 language that is mutually shared throughout which is English.

Creation:

Upon seeing the birth process of her people, Altana became fixated on the idea of trying it out. A literal creation of her and Kuro's love. However, this never would have turned out the way she wanted in the first place. The reason behind this is simple, you can't complete a puzzle that is missing one piece. This applies to the gods in this world, they cannot be complete without a part of themselves. In a literal sense, a baby is part of their flesh and is a part of them that's simply 'cloned' instead of created the way their people's children are born. It's why when Inochi was born, she was the 'pure' part of Altana, leaving her with the 'corrupted' part. Hence, the world became the way it did. What is a solution for this? How did the gods find a way to create the demi-gods? Simple! They take a 'core' and create flesh over it, using their blood and blessing the core, a baby can be born. Normal children on Altana are born with hearts and blood pumping in their bodies. While the demi-gods are born with a core and colored fluid pumping through their bodies.